Although it is more than twenty-five years old, by teaching about games, learning through games, and learning itself, The Incredible Machine (Dynamix, 1992) continues to defy several key deterministic viewpoints about video games. ![]() Eventually, I will be able to make my own versions of Rube Goldberg machines turned into puzzles based on what I have seen and learned in playing through the eighty challenges provided for Mort the mouse, Bob the fish, and me. Having learned how this routine functions, I then move my mouse to connect the rest of the on-screen mice so that the pulleys of all of the caged mice spin with their wheels to finish the puzzle in time allowing me to move to the next level. ![]() ![]() The mouse sets the bowling ball in motion, which falls and squeezes the bellows, which sends out a puff of air, which sends the balloon into the gears that are connect by a belt to another mouse’s exercise wheel.
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